{$CLEO .cm}
0247: load_model 484
0247: load_model 3923
0247: load_model 3907
0247: load_model 6959
0247: load_model 8185
0247: load_model 17026
0247: load_model 3906
0247: load_model 3578
0247: load_model 3452
0247: load_model 3895
0247: load_model 4048
0247: load_model 6235
0247: load_model 16327
0247: load_model 10925
0247: load_model 3915
0247: load_model 698
0247: load_model 982
0247: load_model 3918
0247: load_model 3917
0247: load_model 10054
0247: load_model 10775
0247: load_model 10846
0247: load_model 8650
0247: load_model 7914
0247: load_model 3453
0247: load_model 4113
0247: load_model 4564
0247: load_model 4571
0247: load_model 4572
0247: load_model 4585
0247: load_model 5999
0247: load_model 4639
0247: load_model 8407
0247: load_model 8406
0247: load_model 4018
0247: load_model 17016
0247: load_model 10610
0247: load_model 10143
0247: load_model 6364
0247: load_model 8555
0247: load_model 9907
0247: load_model 17026
0247: load_model 698
0247: load_model 8185
0247: load_model 6959
0247: load_model 5794
0247: load_model 3902
0247: load_model 3914
0247: load_model 3911
0247: load_model 3915
0247: load_model 17639
0247: load_model 982
0247: load_model 3578
0247: load_model 4564
0247: load_model 10054
0247: load_model 3276
0247: load_model 17969
0247: load_model 4227
0247: load_model 4571
0247: load_model 1531
0247: load_model 1307
0247: load_model 1306
0247: load_model 1297
0247: load_model 16327
0247: load_model 8650
0247: load_model 7914
0247: load_model 10925
0247: load_model 16093
0247: load_model 7915
0247: load_model 8650
0247: load_model 6959
0247: load_model 3915
0247: load_model 7913
0247: load_model 698
0247: load_model 7911
0247: load_model 8171
038B: load_requested_models



00A1: put_actor $PLAYER_ACTOR at  4477.6719 -1616.9119 0.0


00A5: 1@ = create_car 484 at 4477.6719 -1616.9119 0.0 // vehicle (Marquis) (1)
0175: set_car 1@ Z_angle_to 301.998
00A5: 2@ = create_car 484 at 4464.22705 -1724.12854 0.0 // vehicle (Marquis) (3)
0175: set_car 2@ Z_angle_to 171.996
00A5: 3@ = create_car 484 at 4501.67822 -1795.34717 0.0 // vehicle (Marquis) (5)
0175: set_car 3@ Z_angle_to 227.996

029B: 4@ = init_object 3923 at 4538.82031 -1712.28809 8.1079 // object (libstreetfar) (1)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 0.0
029B: 5@ = init_object 3907 at 4623.83691 -1708.71021 13.1 // object (lib_street06) (1)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 0.0
029B: 6@ = init_object 3907 at 4495.9873 -1484.01758 12.85 // object (lib_street06) (2)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 90.0
029B: 7@ = init_object 3923 at 4783.44531 -1562.58276 38.051 // object (libstreetfar) (2)
0453: set_object 7@ XY_rotation 0.0 0.0 angle 0.0
029B: 8@ = init_object 3923 at 4383.46045 -1282.98218 37.901 // object (libstreetfar) (3)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 180.0
029B: 9@ = init_object 3923 at 4712.44482 -1423.64746 37.8821 // object (libstreetfar) (4)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 0.0
029B: 10@ = init_object 3907 at 4575.8623 -1307.9229 25.825 // object (lib_street06) (4)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 280.245
029B: 11@ = init_object 3907 at 4672.0166 -1447.9834 25.875 // object (lib_street06) (6)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 92.747
029B: 12@ = init_object 6959 at 4534.36572 -1730.54858 0.4733 // object (vegasNbball1) (1)
0453: set_object 12@ XY_rotation 0.0 0.0 angle 0.0
029B: 13@ = init_object 8185 at 4513.73926 -1661.22363 -0.45 // object (vgsSredbrix02) (1)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 0.0
029B: 14@ = init_object 17026 at 4566.43604 -1291.50879 21.1749 // object (cunt_rockgp2_) (1)
0453: set_object 14@ XY_rotation 350.0 0.0 angle 340.0
029B: 15@ = init_object 17026 at 4578.1416 -1332.65625 29.1749 // object (cunt_rockgp2_) (2)
0453: set_object 15@ XY_rotation 349.997 0.0 angle 359.995
029B: 16@ = init_object 17026 at 4626.03125 -1347.07715 35.9249 // object (cunt_rockgp2_) (3)
0453: set_object 16@ XY_rotation 349.986 0.0 angle 223.995
029B: 17@ = init_object 17026 at 4657.78809 -1358.64453 35.9249 // object (cunt_rockgp2_) (4)
0453: set_object 17@ XY_rotation 350.013 355.935 angle 37.282
029B: 18@ = init_object 17026 at 4701.56055 -1372.43604 35.9249 // object (cunt_rockgp2_) (5)
0453: set_object 18@ XY_rotation 350.013 355.935 angle 191.282
029B: 19@ = init_object 17026 at 4717.07813 -1401.55957 27.6749 // object (cunt_rockgp2_) (6)
0453: set_object 19@ XY_rotation 350.008 355.93 angle 177.27
029B: 20@ = init_object 17026 at 4652.32715 -1292.11646 24.6749 // object (cunt_rockgp2_) (7)
0453: set_object 20@ XY_rotation 349.997 0.0 angle 139.999
029B: 21@ = init_object 17026 at 4638.72949 -1292.71326 15.9249 // object (cunt_rockgp2_) (8)
0453: set_object 21@ XY_rotation 349.991 0.0 angle 139.999
029B: 22@ = init_object 17026 at 4635.47168 -1278.12927 8.9249 // object (cunt_rockgp2_) (9)
0453: set_object 22@ XY_rotation 349.991 0.0 angle 139.999
029B: 23@ = init_object 17026 at 4628.2959 -1268.56445 2.1749 // object (cunt_rockgp2_) (10)
0453: set_object 23@ XY_rotation 349.986 0.0 angle 139.999
029B: 24@ = init_object 8185 at 4468.7959 -1244.5881 20.175 // object (vgsSredbrix02) (2)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 90.0
029B: 25@ = init_object 8185 at 4566.34961 -1244.5625 16.25 // object (vgsSredbrix02) (3)
0453: set_object 25@ XY_rotation 5.729 0.0 angle 90.0
029B: 26@ = init_object 3906 at 4582.68555 -1676.4707 46.2401 // object (lib_street01) (1)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 0.0
029B: 27@ = init_object 3578 at 4534.14258 -1624.2959 0.8701 // object (DockBarr1_LA) (1)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 90.0
029B: 28@ = init_object 3578 at 4534.16211 -1614.43823 0.8701 // object (DockBarr1_LA) (2)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 90.0
029B: 29@ = init_object 3578 at 4534.1748 -1604.34766 0.8701 // object (DockBarr1_LA) (3)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 90.0
029B: 30@ = init_object 3578 at 4534.19141 -1594.10291 0.8701 // object (DockBarr1_LA) (4)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 90.0
029B: 31@ = init_object 3578 at 4534.2168 -1583.87634 0.8701 // object (DockBarr1_LA) (5)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 90.0
029B: 34@ = init_object 3578 at 4535.95605 -1574.0752 0.8701 // object (DockBarr1_LA) (6)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 69.999
029B: 35@ = init_object 3452 at 4545.90918 -1585.85547 3.9165 // object (bballintvgn1) (2)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 90.0
029B: 36@ = init_object 3895 at 4560.45703 -1546.44727 10.539 // object (lib_street14) (1)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 90.0
029B: 37@ = init_object 3452 at 4545.86914 -1615.48828 3.9165 // object (bballintvgn1) (4)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 90.0
029B: 38@ = init_object 8185 at 4388.43164 -1334.92969 30.035 // object (vgsSredbrix02) (1)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 0.0
029B: 39@ = init_object 8185 at 4603.22559 -1750.771 -0.45 // object (vgsSredbrix02) (1)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 90.0
029B: 40@ = init_object 8185 at 4603.2256 -1750.7449 7.8 // object (vgsSredbrix02) (1)
0453: set_object 40@ XY_rotation 353.996 0.0 angle 90.0
029B: 41@ = init_object 8185 at 4551.6123 -1750.75806 -1.45 // object (vgsSredbrix02) (1)
0453: set_object 41@ XY_rotation 347.996 0.0 angle 90.0
029B: 42@ = init_object 17026 at 4657.97656 -1763.97339 16.9249 // object (cunt_rockgp2_) (6)
0453: set_object 42@ XY_rotation 350.008 355.93 angle 79.275
029B: 43@ = init_object 17026 at 4688.9458 -1748.00354 19.6749 // object (cunt_rockgp2_) (6)
0453: set_object 43@ XY_rotation 350.002 355.93 angle 87.272
029B: 44@ = init_object 17026 at 4633.07129 -1774.78564 0.9249 // object (cunt_rockgp2_) (6)
0453: set_object 44@ XY_rotation 350.002 355.93 angle 137.27
029B: 45@ = init_object 17026 at 4703.9585 -1755.43237 28.6749 // object (cunt_rockgp2_) (6)
0453: set_object 45@ XY_rotation 350.002 355.93 angle 87.27
029B: 46@ = init_object 3452 at 4721.8623 -1664.55273 29.9665 // object (bballintvgn1) (2)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 90.0
029B: 47@ = init_object 8185 at 4712.94043 -1650.25781 25.475 // object (vgsSredbrix02) (1)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 0.0
029B: 48@ = init_object 3452 at 4721.92334 -1635.01343 29.9665 // object (bballintvgn1) (2)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 90.0
029B: 49@ = init_object 3452 at 4721.88184 -1605.49402 29.9665 // object (bballintvgn1) (2)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 90.0
029B: 50@ = init_object 3452 at 4721.9023 -1575.8896 29.9665 // object (bballintvgn1) (2)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 90.0
029B: 51@ = init_object 4048 at 4418.13281 -1365.4248 41.7906 // object (LAcityhall4_LAn) (1)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 270.0
029B: 52@ = init_object 17026 at 4505.68262 -1552.46973 -10.6451 // object (cunt_rockgp2_) (3)
0453: set_object 52@ XY_rotation 349.986 0.0 angle 147.991
029B: 53@ = init_object 17026 at 4503.93262 -1525.27148 -10.8951 // object (cunt_rockgp2_) (3)
0453: set_object 53@ XY_rotation 349.98 0.0 angle 137.991
029B: 54@ = init_object 17026 at 4504.9873 -1500.33435 -9.8951 // object (cunt_rockgp2_) (3)
0453: set_object 54@ XY_rotation 349.98 0.0 angle 129.988
029B: 55@ = init_object 17026 at 4506.2373 -1473.58276 -2.6451 // object (cunt_rockgp2_) (3)
0453: set_object 55@ XY_rotation 350.079 351.878 angle 134.576
029B: 56@ = init_object 17026 at 4506.2373 -1475.33203 -2.6451 // object (cunt_rockgp2_) (3)
0453: set_object 56@ XY_rotation 1.956 351.993 angle 144.256
029B: 57@ = init_object 17026 at 4493.25391 -1441.44043 4.6049 // object (cunt_rockgp2_) (3)
0453: set_object 57@ XY_rotation 1.956 351.991 angle 194.255
029B: 58@ = init_object 17026 at 4475.39893 -1450.85022 -4.3951 // object (cunt_rockgp2_) (3)
0453: set_object 58@ XY_rotation 1.945 351.991 angle 194.255
029B: 59@ = init_object 17026 at 4544.44727 -1355.12292 29.1749 // object (cunt_rockgp2_) (2)
0453: set_object 59@ XY_rotation 11.997 0.0 angle 177.995
029B: 60@ = init_object 17026 at 4532.15723 -1328.36633 25.9249 // object (cunt_rockgp2_) (2)
0453: set_object 60@ XY_rotation 11.992 0.0 angle 163.99
029B: 61@ = init_object 17026 at 4569.43164 -1388.53418 30.4249 // object (cunt_rockgp2_) (2)
0453: set_object 61@ XY_rotation 11.981 0.0 angle 37.98
029B: 62@ = init_object 17026 at 4579.99219 -1394.91992 30.4249 // object (cunt_rockgp2_) (2)
0453: set_object 62@ XY_rotation 11.981 0.0 angle 37.98
029B: 63@ = init_object 6235 at 4663.35742 -1381.81445 54.3027 // object (canal_arch01) (1)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 83.996
029B: 64@ = init_object 17026 at 4607.91309 -1352.50671 49.1749 // object (cunt_rockgp2_) (2)
0453: set_object 64@ XY_rotation 350.022 4.062 angle 30.699
029B: 65@ = init_object 17026 at 4607.92676 -1353.50586 37.6749 // object (cunt_rockgp2_) (2)
0453: set_object 65@ XY_rotation 350.019 4.059 angle 48.696
029B: 66@ = init_object 17026 at 4611.09473 -1320.80859 34.4249 // object (cunt_rockgp2_) (2)
0453: set_object 66@ XY_rotation 350.008 4.054 angle 294.686
029B: 67@ = init_object 17026 at 4616.3545 -1325.8574 46.9249 // object (cunt_rockgp2_) (2)
0453: set_object 67@ XY_rotation 350.008 4.054 angle 294.681
029B: 68@ = init_object 17026 at 4622.72949 -1332.72644 58.1749 // object (cunt_rockgp2_) (2)
0453: set_object 68@ XY_rotation 350.013 4.059 angle 294.686
029B: 69@ = init_object 17026 at 4623.16992 -1368.37988 63.4249 // object (cunt_rockgp2_) (2)
0453: set_object 69@ XY_rotation 11.959 4.087 angle 289.133
029B: 70@ = init_object 17026 at 4604.48047 -1402.56934 44.6749 // object (cunt_rockgp2_) (2)
0453: set_object 70@ XY_rotation 11.959 4.076 angle 215.129
029B: 71@ = init_object 8185 at 4384.38867 -1423.96143 23.135 // object (vgsSredbrix02) (1)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 90.0
029B: 72@ = init_object 8185 at 4496.65723 -1423.87866 21.215 // object (vgsSredbrix02) (1)
0453: set_object 72@ XY_rotation 5.73 0.0 angle 90.0
029B: 73@ = init_object 8185 at 4318.5928 -1423.8738 30.135 // object (vgsSredbrix02) (1)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 90.0
029B: 74@ = init_object 8185 at 4346.03418 -1423.89624 26.635 // object (vgsSredbrix02) (1)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 90.0
029B: 75@ = init_object 17026 at 4409.77051 -1435.72461 -4.3951 // object (cunt_rockgp2_) (3)
0453: set_object 75@ XY_rotation 1.945 351.991 angle 238.25
029B: 76@ = init_object 17026 at 4330.58105 -1438.15662 -4.3951 // object (cunt_rockgp2_) (3)
0453: set_object 76@ XY_rotation 1.945 351.991 angle 238.25
029B: 77@ = init_object 17026 at 4333.68457 -1416.93738 6.3149 // object (cunt_rockgp2_) (3)
0453: set_object 77@ XY_rotation 1.945 351.991 angle 238.25
029B: 78@ = init_object 16327 at 4510.54492 -1598.83008 -5.5 // object (des_bycontowr) (1)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 0.0
029B: 79@ = init_object 17026 at 4370.05615 -1449.30701 -4.3951 // object (cunt_rockgp2_) (3)
0453: set_object 79@ XY_rotation 1.945 351.991 angle 238.25
029B: 80@ = init_object 17026 at 4448.70313 -1425.80664 -4.3951 // object (cunt_rockgp2_) (3)
0453: set_object 80@ XY_rotation 1.945 351.991 angle 238.25
029B: 81@ = init_object 3452 at 4379.26611 -1408.68982 34.1465 // object (bballintvgn1) (2)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 270.0
029B: 82@ = init_object 10925 at 4363.85059 -1337.42969 53.01 // object (shoppie1_SFS) (1)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 270.0
029B: 83@ = init_object 3452 at 4393.59961 -1229.57373 34.2215 // object (bballintvgn1) (2)
0453: set_object 83@ XY_rotation 0.0 0.0 angle 179.995
029B: 84@ = init_object 17026 at 4649.90039 -1426.6676 21.6749 // object (cunt_rockgp2_) (6)
0453: set_object 84@ XY_rotation 350.008 355.93 angle 55.27
029B: 85@ = init_object 17026 at 4605.38867 -1427.46289 18.6749 // object (cunt_rockgp2_) (6)
0453: set_object 85@ XY_rotation 350.002 355.93 angle 55.267
029B: 86@ = init_object 17026 at 4643.48389 -1411.60657 31.6749 // object (cunt_rockgp2_) (6)
0453: set_object 86@ XY_rotation 6.649 351.182 angle 46.004
029B: 87@ = init_object 17026 at 4645.28516 -1400.49927 36.4049 // object (cunt_rockgp2_) (6)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 234.0
029B: 88@ = init_object 17026 at 4643.29688 -1400.28125 43.4049 // object (cunt_rockgp2_) (6)
0453: set_object 88@ XY_rotation 0.0 0.0 angle 233.998
029B: 89@ = init_object 17026 at 4613.05713 -1419.94128 37.4049 // object (cunt_rockgp2_) (6)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 55.998
029B: 90@ = init_object 17026 at 4640.10156 -1344.57422 63.7849 // object (cunt_rockgp2_) (6)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 267.998
029B: 91@ = init_object 17026 at 4652.84863 -1357.71069 47.6749 // object (cunt_rockgp2_) (4)
0453: set_object 91@ XY_rotation 350.013 355.935 angle 61.282
029B: 92@ = init_object 17026 at 4682.33105 -1332.48157 52.9249 // object (cunt_rockgp2_) (4)
0453: set_object 92@ XY_rotation 9.964 355.93 angle 98.694
029B: 93@ = init_object 17026 at 4669.4697 -1335.6191 61.9249 // object (cunt_rockgp2_) (4)
0453: set_object 93@ XY_rotation 9.954 355.93 angle 98.685
029B: 94@ = init_object 3452 at 4717.70215 -1438.36426 34.9665 // object (bballintvgn1) (2)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 90.0
029B: 95@ = init_object 8185 at 4707.48047 -1374.0166 30.5 // object (vgsSredbrix02) (1)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 0.0
029B: 96@ = init_object 17026 at 4638.11523 -1306.36768 25.6749 // object (cunt_rockgp2_) (4)
0453: set_object 96@ XY_rotation 324.08 355.047 angle 309.073
029B: 97@ = init_object 17026 at 4645.32178 -1309.82581 42.6749 // object (cunt_rockgp2_) (4)
0453: set_object 97@ XY_rotation 324.075 355.045 angle 309.073
029B: 98@ = init_object 17026 at 4652.37451 -1255.4375 25.4249 // object (cunt_rockgp2_) (4)
0453: set_object 98@ XY_rotation 322.088 354.916 angle 322.855
029B: 99@ = init_object 17026 at 4639.15723 -1238.76465 8.6749 // object (cunt_rockgp2_) (4)
0453: set_object 99@ XY_rotation 322.081 354.908 angle 322.85
029B: 100@ = init_object 3915 at 4614.29688 -1367.48437 68.4277 // object (snowover03) (1)
0453: set_object 100@ XY_rotation 335.995 0.0 angle 65.248
029B: 101@ = init_object 3915 at 4643.41162 -1391.62231 67.2528 // object (snowover03) (2)
0453: set_object 101@ XY_rotation 335.995 0.0 angle 262.748
029B: 102@ = init_object 17026 at 4614.82617 -1416.4834 53.4049 // object (cunt_rockgp2_) (6)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 55.992
029B: 103@ = init_object 17026 at 4630.37256 -1419.38965 43.4049 // object (cunt_rockgp2_) (6)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 55.997
029B: 104@ = init_object 17026 at 4633.98096 -1381.39441 62.9649 // object (cunt_rockgp2_) (6)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 315.997
029B: 105@ = init_object 17026 at 4607.52539 -1318.5072 22.9249 // object (cunt_rockgp2_) (2)
0453: set_object 105@ XY_rotation 350.008 4.054 angle 294.686
029B: 106@ = init_object 698 at 4575.70605 -1317.22241 39.7048 // object (sm_firtbshg) (3)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 331.996
029B: 107@ = init_object 698 at 4571.20801 -1282.93982 21.5748 // object (sm_firtbshg) (5)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 331.996
029B: 108@ = init_object 698 at 4568.5332 -1392.335 38.8248 // object (sm_firtbshg) (6)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 51.993
029B: 109@ = init_object 698 at 4549.9775 -1378.5879 38.8248 // object (sm_firtbshg) (7)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 33.992
029B: 110@ = init_object 698 at 4604.36719 -1394.3363 66.0548 // object (sm_firtbshg) (8)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 79.992
029B: 111@ = init_object 698 at 4618.68652 -1383.45215 74.5548 // object (sm_firtbshg) (9)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 333.991
029B: 112@ = init_object 698 at 4634.10547 -1348.90454 76.5548 // object (sm_firtbshg) (10)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 325.99
029B: 113@ = init_object 698 at 4644.90771 -1366.04541 66.8048 // object (sm_firtbshg) (11)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 325.986
029B: 114@ = init_object 698 at 4660.23975 -1418.99561 48.8048 // object (sm_firtbshg) (12)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 325.986
029B: 115@ = init_object 698 at 4631.20215 -1423.2478 58.5548 // object (sm_firtbshg) (13)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 269.986
029B: 116@ = init_object 698 at 4667.43994 -1336.33142 80.6848 // object (sm_firtbshg) (14)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 269.984
029B: 117@ = init_object 698 at 4680.83008 -1351.06531 56.8748 // object (sm_firtbshg) (15)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 253.984
029B: 118@ = init_object 698 at 4709.8457 -1381.29297 45.1248 // object (sm_firtbshg) (16)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 219.979
029B: 119@ = init_object 698 at 4503.94824 -1547.08887 7.3048 // object (sm_firtbshg) (6)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 157.989
029B: 120@ = init_object 698 at 4500.99463 -1459.7262 14.8048 // object (sm_firtbshg) (6)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 157.989
029B: 121@ = init_object 698 at 4479.53857 -1434.99402 18.5548 // object (sm_firtbshg) (6)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 157.989
029B: 122@ = init_object 698 at 4476.49023 -1461.62988 0.0548 // object (sm_firtbshg) (6)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 157.989
029B: 123@ = init_object 698 at 4437.55664 -1431.90137 12.0548 // object (sm_firtbshg) (6)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 59.985
029B: 124@ = init_object 982 at 4513.77832 -1738.16406 2.2801 // object (fenceshit) (1)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 0.0
029B: 125@ = init_object 982 at 4513.74316 -1712.62524 2.2801 // object (fenceshit) (2)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 0.0
029B: 126@ = init_object 982 at 4513.68262 -1687.02051 2.2801 // object (fenceshit) (3)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 0.0
029B: 127@ = init_object 698 at 4709.22949 -1718.69629 23.5548 // object (sm_firtbshg) (6)
0453: set_object 127@ XY_rotation 0.0 0.0 angle 113.989
029B: 128@ = init_object 698 at 4680.74512 -1754.7666 31.0548 // object (sm_firtbshg) (6)
0453: set_object 128@ XY_rotation 0.0 0.0 angle 99.989
029B: 129@ = init_object 698 at 4731.38037 -1717.98035 41.3048 // object (sm_firtbshg) (6)
0453: set_object 129@ XY_rotation 0.0 0.0 angle 99.987
029B: 130@ = init_object 698 at 4700.12305 -1735.77222 41.3048 // object (sm_firtbshg) (6)
0453: set_object 130@ XY_rotation 0.0 0.0 angle 133.987
029B: 131@ = init_object 698 at 4651.4126 -1769.22583 20.8148 // object (sm_firtbshg) (6)
0453: set_object 131@ XY_rotation 0.0 0.0 angle 101.984
029B: 132@ = init_object 3918 at 4583.71387 -1704.72534 30.4293 // object (snowover01) (1)
0453: set_object 132@ XY_rotation 0.0 0.0 angle 0.0
029B: 133@ = init_object 3917 at 4561.83594 -1545.73926 24.3081 // object (lib_street17) (1)
0453: set_object 133@ XY_rotation 0.0 0.0 angle 90.0
029B: 134@ = init_object 10054 at 4563.02344 -1489.56055 7.5851 // object (fishwarf24_sfe) (1)
0453: set_object 134@ XY_rotation 0.0 0.0 angle 0.0
029B: 135@ = init_object 10775 at 4495.01074 -1381.03613 44.0736 // object (bigfactory_SFSe) (1)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 85.995
029B: 136@ = init_object 10846 at 4539.38867 -1418.63477 24.9575 // object (gen_whouse03_SFSe) (1)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 0.0
029B: 137@ = init_object 10846 at 4547.3916 -1445.49023 24.9575 // object (gen_whouse03_SFSe) (2)
0453: set_object 137@ XY_rotation 0.0 0.0 angle 0.0
029B: 138@ = init_object 17026 at 4593.99219 -1411.46509 29.4249 // object (cunt_rockgp2_) (2)
0453: set_object 138@ XY_rotation 11.959 4.076 angle 215.129
029B: 139@ = init_object 17026 at 4572.49854 -1405.69885 22.1749 // object (cunt_rockgp2_) (2)
0453: set_object 139@ XY_rotation 357.993 3.99 angle 192.115
029B: 140@ = init_object 698 at 4578.2832 -1422.42297 31.0748 // object (sm_firtbshg) (6)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 51.993
029B: 141@ = init_object 698 at 4603.1709 -1428.73303 31.0748 // object (sm_firtbshg) (6)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 51.993
029B: 142@ = init_object 698 at 4555.46045 -1401.3114 31.0748 // object (sm_firtbshg) (6)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 345.993
029B: 143@ = init_object 17026 at 4613.00391 -1402.81677 55.9049 // object (cunt_rockgp2_) (6)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 55.992
029B: 144@ = init_object 6959 at 4557.10645 -1437.52759 18.1158 // object (vegasNbball1) (6)
0453: set_object 144@ XY_rotation 0.0 0.0 angle 0.0
029B: 145@ = init_object 6959 at 4541.99268 -1423.4823 19.3908 // object (vegasNbball1) (7)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 22.0
029B: 146@ = init_object 6959 at 4527.95947 -1405.96765 22.1658 // object (vegasNbball1) (8)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 37.995
029B: 147@ = init_object 6959 at 4516.53223 -1391.68835 24.1908 // object (vegasNbball1) (9)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 43.991
029B: 148@ = init_object 3915 at 4530.98584 -1394.35681 24.9692 // object (snowover03) (3)
0453: set_object 148@ XY_rotation 4.5 0.0 angle 45.5
029B: 149@ = init_object 3915 at 4555.43896 -1415.7959 22.9442 // object (snowover03) (4)
0453: set_object 149@ XY_rotation 4.499 0.0 angle 19.5
029B: 150@ = init_object 3915 at 4559.81836 -1428.03918 21.1942 // object (snowover03) (5)
0453: set_object 150@ XY_rotation 4.499 0.0 angle 19.495
029B: 151@ = init_object 8650 at 4537.84863 -1443.41833 20.2151 // object (shbbyhswall06_lvs) (1)
0453: set_object 151@ XY_rotation 0.0 0.0 angle 0.0
029B: 152@ = init_object 698 at 4529.0166 -1402.85303 29.0748 // object (sm_firtbshg) (6)
0453: set_object 152@ XY_rotation 0.0 0.0 angle 357.993
029B: 153@ = init_object 7914 at 4514.9199 -1415.207 27.5338 // object (vgwestbillbrd11) (1)
0453: set_object 153@ XY_rotation 359.751 4.0 angle 303.757
029B: 154@ = init_object 982 at 4388.34668 -1410.96033 32.8 // object (fenceshit) (3)
0453: set_object 154@ XY_rotation 0.0 0.0 angle 0.0
029B: 155@ = init_object 982 at 4388.38818 -1385.4364 32.8 // object (fenceshit) (3)
0453: set_object 155@ XY_rotation 0.0 0.0 angle 0.0
029B: 156@ = init_object 982 at 4395.34277 -1423.828 32.8 // object (fenceshit) (3)
0453: set_object 156@ XY_rotation 0.0 0.0 angle 90.0
029B: 157@ = init_object 8650 at 4423.68359 -1392.6543 29.0301 // object (shbbyhswall06_lvs) (3)
0453: set_object 157@ XY_rotation 0.0 0.0 angle 90.0
029B: 158@ = init_object 17026 at 4741.46875 -1705.05859 31.4249 // object (cunt_rockgp2_) (6)
0453: set_object 158@ XY_rotation 349.997 355.93 angle 89.264
029B: 159@ = init_object 17026 at 4766.93457 -1702.25 39.4249 // object (cunt_rockgp2_) (6)
0453: set_object 159@ XY_rotation 3.957 355.982 angle 90.25
029B: 160@ = init_object 17026 at 4760.7085 -1689.09998 31.1749 // object (cunt_rockgp2_) (6)
0453: set_object 160@ XY_rotation 3.955 355.979 angle 90.247
029B: 161@ = init_object 17026 at 4751.15918 -1684.61621 26.1749 // object (cunt_rockgp2_) (6)
0453: set_object 161@ XY_rotation 3.955 355.979 angle 90.247
029B: 162@ = init_object 698 at 4749.55664 -1668.16223 32.0448 // object (sm_firtbshg) (6)
0453: set_object 162@ XY_rotation 0.0 0.0 angle 113.989
029B: 163@ = init_object 698 at 4743.74268 -1692.77124 39.5448 // object (sm_firtbshg) (6)
0453: set_object 163@ XY_rotation 0.0 0.0 angle 113.989
029B: 164@ = init_object 3915 at 4355.15283 -1372.76196 31.628 // object (snowover03) (6)
0453: set_object 164@ XY_rotation 0.0 0.0 angle 180.0
029B: 165@ = init_object 3915 at 4355.10938 -1329.70654 31.628 // object (snowover03) (7)
0453: set_object 165@ XY_rotation 0.0 0.0 angle 179.995
029B: 166@ = init_object 3915 at 4355.09082 -1288.0293 31.628 // object (snowover03) (8)
0453: set_object 166@ XY_rotation 0.0 0.0 angle 179.995
029B: 167@ = init_object 3915 at 4355.04883 -1244.76953 31.628 // object (snowover03) (9)
0453: set_object 167@ XY_rotation 0.0 0.0 angle 179.995
029B: 168@ = init_object 3453 at 4383.60791 -1235.95642 34.2292 // object (bballintvgn2) (1)
0453: set_object 168@ XY_rotation 0.0 0.0 angle 180.0
029B: 169@ = init_object 3452 at 4378.16553 -1266.20337 34.2465 // object (bballintvgn1) (2)
0453: set_object 169@ XY_rotation 0.0 0.0 angle 270.0
029B: 170@ = init_object 4113 at 4364.771 -1204.96509 59.0386 // object (LanOfficeBlok1) (1)
0453: set_object 170@ XY_rotation 0.0 0.0 angle 0.0
029B: 171@ = init_object 4564 at 4427.16406 -1305.36035 139.61411 // object (LAskyscrap2_LAn) (1)
0453: set_object 171@ XY_rotation 0.0 0.0 angle 0.0
029B: 172@ = init_object 4571 at 4277.28125 -1216.41309 77.1201 // object (stolenbuilds09) (1)
0453: set_object 172@ XY_rotation 0.0 0.0 angle 0.0
029B: 173@ = init_object 4571 at 4304.03418 -1295.8042 77.1201 // object (stolenbuilds09) (2)
0453: set_object 173@ XY_rotation 0.0 0.0 angle 0.0
029B: 174@ = init_object 4572 at 4500.0708 -1299.38989 41.3188 // object (stolenbuilds11) (1)
0453: set_object 174@ XY_rotation 0.0 0.0 angle 270.0
029B: 175@ = init_object 4585 at 4500.6006 -1223.9209 114.9904 // object (towerlan2) (1)
0453: set_object 175@ XY_rotation 0.0 0.0 angle 90.0
029B: 176@ = init_object 5999 at 4433.55566 -1224.56348 45.942 // object (sunset18_LAwN) (1)
0453: set_object 176@ XY_rotation 0.0 0.0 angle 0.0
029B: 177@ = init_object 3452 at 4539.05957 -1235.58667 24.7215 // object (bballintvgn1) (2)
0453: set_object 177@ XY_rotation 0.0 0.0 angle 179.995
029B: 178@ = init_object 8650 at 4402.76123 -1240.27258 30.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 178@ XY_rotation 0.0 0.0 angle 108.5
029B: 179@ = init_object 3915 at 4389.46924 -1211.68445 30.603 // object (snowover03) (10)
0453: set_object 179@ XY_rotation 0.0 0.0 angle 90.0
029B: 180@ = init_object 3915 at 4431.1602 -1212.0957 28.653 // object (snowover03) (11)
0453: set_object 180@ XY_rotation 4.999 0.0 angle 90.0
029B: 181@ = init_object 3915 at 4437.61816 -1212.96582 27.553 // object (snowover03) (12)
0453: set_object 181@ XY_rotation 4.999 0.0 angle 90.0
029B: 182@ = init_object 8650 at 4408.84668 -1321.02734 30.5051 // object (shbbyhswall06_lvs) (3)
0453: set_object 182@ XY_rotation 0.0 0.0 angle 0.0
029B: 183@ = init_object 8650 at 4408.8501 -1291.45789 30.5051 // object (shbbyhswall06_lvs) (3)
0453: set_object 183@ XY_rotation 0.0 0.0 angle 0.0
029B: 184@ = init_object 8650 at 4408.83887 -1290.4303 30.5051 // object (shbbyhswall06_lvs) (3)
0453: set_object 184@ XY_rotation 0.0 0.0 angle 0.0
029B: 185@ = init_object 8650 at 4424.7891 -1274.3977 30.5051 // object (shbbyhswall06_lvs) (3)
0453: set_object 185@ XY_rotation 0.0 0.0 angle 90.0
029B: 186@ = init_object 8650 at 4430.6895 -1274.3889 30.5051 // object (shbbyhswall06_lvs) (3)
0453: set_object 186@ XY_rotation 0.0 0.0 angle 90.0
029B: 187@ = init_object 8650 at 4430.68945 -1274.36328 28.5051 // object (shbbyhswall06_lvs) (3)
0453: set_object 187@ XY_rotation 0.0 0.0 angle 90.0
029B: 188@ = init_object 8650 at 4430.68945 -1274.36328 26.2551 // object (shbbyhswall06_lvs) (3)
0453: set_object 188@ XY_rotation 0.0 0.0 angle 90.0
029B: 189@ = init_object 3915 at 4441.39307 -1313.71008 30.798 // object (snowover03) (8)
0453: set_object 189@ XY_rotation 0.0 0.0 angle 0.0
029B: 190@ = init_object 3915 at 4441.11523 -1296.21167 30.798 // object (snowover03) (8)
0453: set_object 190@ XY_rotation 0.0 0.0 angle 0.0
029B: 191@ = init_object 8650 at 4440.6611 -1274.3518 28.5051 // object (shbbyhswall06_lvs) (3)
0453: set_object 191@ XY_rotation 0.0 0.0 angle 90.0
029B: 192@ = init_object 8650 at 4440.66113 -1274.32617 26.4301 // object (shbbyhswall06_lvs) (3)
0453: set_object 192@ XY_rotation 0.0 0.0 angle 90.0
029B: 193@ = init_object 8650 at 4455.5303 -1289.1471 26.4301 // object (shbbyhswall06_lvs) (3)
0453: set_object 193@ XY_rotation 0.0 0.0 angle 0.0
029B: 194@ = init_object 8650 at 4455.5039 -1289.1599 28.5051 // object (shbbyhswall06_lvs) (3)
0453: set_object 194@ XY_rotation 0.0 0.0 angle 0.0
029B: 195@ = init_object 3915 at 4425.69482 -1295.97778 25.653 // object (snowover03) (9)
0453: set_object 195@ XY_rotation 0.0 0.0 angle 179.995
029B: 196@ = init_object 4639 at 4460.93555 -1275.36206 26.9264 // object (paypark_lan02) (1)
0453: set_object 196@ XY_rotation 0.0 0.0 angle 358.0
029B: 197@ = init_object 8407 at 4475.58496 -1275.12341 26.7052 // object (carparkhut01_lvs) (1)
0453: set_object 197@ XY_rotation 0.0 0.0 angle 0.0
029B: 198@ = init_object 8406 at 4464.55957 -1274.35937 30.4551 // object (carparksign01_lvs) (1)
0453: set_object 198@ XY_rotation 0.0 0.0 angle 0.0
029B: 199@ = init_object 4018 at 4488.0801 -1216.0391 23.0795 // object (newbuildsm02) (1)
0453: set_object 199@ XY_rotation 0.0 0.0 angle 0.0
029B: 200@ = init_object 6959 at 4430.71484 -1351.42236 30.3092 // object (vegasNbball1) (10)
0453: set_object 200@ XY_rotation 0.0 0.0 angle 0.0
029B: 201@ = init_object 6959 at 4541.97607 -1288.20105 20.2842 // object (vegasNbball1) (11)
0453: set_object 201@ XY_rotation 0.0 0.0 angle 0.0
029B: 202@ = init_object 3915 at 4495.18652 -1295.86536 21.153 // object (snowover03) (9)
0453: set_object 202@ XY_rotation 0.0 0.0 angle 179.995
029B: 203@ = init_object 3915 at 4497.94678 -1298.09827 22.178 // object (snowover03) (9)
0453: set_object 203@ XY_rotation 9.5 0.0 angle 184.995
029B: 204@ = init_object 8185 at 4558.33789 -1334.01562 20.175 // object (vgsSredbrix02) (2)
0453: set_object 204@ XY_rotation 0.0 0.0 angle 0.0
029B: 205@ = init_object 982 at 4558.40186 -1257.39014 22.8925 // object (fenceshit) (4)
0453: set_object 205@ XY_rotation 0.0 0.0 angle 0.0
029B: 206@ = init_object 982 at 4545.65039 -1244.43811 22.8925 // object (fenceshit) (5)
0453: set_object 206@ XY_rotation 0.0 0.0 angle 90.0
029B: 207@ = init_object 982 at 4537.64941 -1244.41931 22.8925 // object (fenceshit) (6)
0453: set_object 207@ XY_rotation 0.0 0.0 angle 90.0
029B: 208@ = init_object 3578 at 4537.68457 -1564.12842 1.4201 // object (DockBarr1_LA) (6)
0453: set_object 208@ XY_rotation 1.989 353.996 angle 90.209
029B: 209@ = init_object 3578 at 4537.69727 -1554.46411 2.4451 // object (DockBarr1_LA) (6)
0453: set_object 209@ XY_rotation 1.989 353.996 angle 90.209
029B: 210@ = init_object 3578 at 4537.71387 -1544.4707 3.4951 // object (DockBarr1_LA) (6)
0453: set_object 210@ XY_rotation 1.989 353.996 angle 90.209
029B: 211@ = init_object 3578 at 4537.73926 -1534.41406 4.5701 // object (DockBarr1_LA) (6)
0453: set_object 211@ XY_rotation 1.989 353.996 angle 90.209
029B: 212@ = init_object 3578 at 4537.73486 -1524.32214 5.6451 // object (DockBarr1_LA) (6)
0453: set_object 212@ XY_rotation 1.989 353.996 angle 90.209
029B: 213@ = init_object 3915 at 4567.31201 -1607.64502 1.2301 // object (snowover03) (13)
0453: set_object 213@ XY_rotation 0.0 0.0 angle 0.0
029B: 214@ = init_object 3915 at 4567.18164 -1600.24414 1.2301 // object (snowover03) (14)
0453: set_object 214@ XY_rotation 0.0 0.0 angle 0.0
029B: 215@ = init_object 3915 at 4572.93457 -1568.5918 1.3301 // object (snowover03) (15)
0453: set_object 215@ XY_rotation 0.0 0.0 angle 340.499
029B: 216@ = init_object 10846 at 4571.42529 -1446.48621 24.9575 // object (gen_whouse03_SFSe) (2)
0453: set_object 216@ XY_rotation 0.0 0.0 angle 0.0
029B: 217@ = init_object 17016 at 4550.8789 -1454.749 75.877 // object (cutnwplant09) (1)
0453: set_object 217@ XY_rotation 0.0 0.0 angle 152.0
029B: 218@ = init_object 10610 at 4726.6836 -1528.123 35.5476 // object (fedmint_SFS) (1)
0453: set_object 218@ XY_rotation 0.0 0.0 angle 270.0
029B: 219@ = init_object 10143 at 4754.91016 -1399.146 64.2418 // object (tempsf_1_sfe) (1)
0453: set_object 219@ XY_rotation 0.0 0.0 angle 92.0
029B: 220@ = init_object 6364 at 4781.5918 -1475.38794 50.1122 // object (sunset07_LAw2) (1)
0453: set_object 220@ XY_rotation 0.0 0.0 angle 345.996
029B: 221@ = init_object 8555 at 4666.29199 -1503.88379 37.9959 // object (vgsEcrthse) (1)
0453: set_object 221@ XY_rotation 0.0 0.0 angle 270.0
029B: 222@ = init_object 8185 at 4680.15625 -1376.79675 29.75 // object (vgsSredbrix02) (1)
0453: set_object 222@ XY_rotation 0.0 0.0 angle 0.0
029B: 223@ = init_object 9907 at 4664.09668 -1556.57422 34.0713 // object (monolith_sfe) (1)
0453: set_object 223@ XY_rotation 0.0 0.0 angle 87.99
029B: 224@ = init_object 8185 at 4683.77148 -1515.47461 25.25 // object (vgsSredbrix02) (1)
0453: set_object 224@ XY_rotation 0.0 0.0 angle 0.0
029B: 225@ = init_object 6959 at 4534.1729 -1731.0557 0.4797 // object (vegasNbball1) (2)
0453: set_object 225@ XY_rotation 0.0 0.0 angle 0.0
029B: 226@ = init_object 6959 at 4388.03613 -1403.72656 30.2747 // object (vegasNbball1) (3)
0453: set_object 226@ XY_rotation 0.0 0.0 angle 0.0
029B: 227@ = init_object 6959 at 4387.78711 -1254.25732 30.2997 // object (vegasNbball1) (4)
0453: set_object 227@ XY_rotation 0.0 0.0 angle 0.0
029B: 228@ = init_object 6959 at 4457.6084 -1264.07227 25.2997 // object (vegasNbball1) (5)
0453: set_object 228@ XY_rotation 0.0 0.0 angle 0.0
029B: 229@ = init_object 6959 at 4537.77441 -1264.42187 20.2997 // object (vegasNbball1) (12)
0453: set_object 229@ XY_rotation 0.0 0.0 angle 0.0
029B: 230@ = init_object 17026 at 4476.53418 -1474.42346 -19.6451 // object (cunt_rockgp2_) (3)
0453: set_object 230@ XY_rotation 1.945 351.991 angle 194.255
029B: 231@ = init_object 17026 at 4465.60205 -1424.99817 3.6049 // object (cunt_rockgp2_) (3)
0453: set_object 231@ XY_rotation 1.945 351.991 angle 238.25
029B: 232@ = init_object 17026 at 4388.05078 -1436.36792 2.8549 // object (cunt_rockgp2_) (3)
0453: set_object 232@ XY_rotation 1.945 351.991 angle 238.25
029B: 233@ = init_object 17026 at 4362.73633 -1428.68262 16.6549 // object (cunt_rockgp2_) (3)
0453: set_object 233@ XY_rotation 355.724 19.552 angle 239.493


029B: 1@ = init_object 17026 at 4405.25 -1417.67554 9.5299 // object (cunt_rockgp2_) (3)
0453: set_object 1@ XY_rotation 355.721 19.55 angle 239.491
029B: 2@ = init_object 17026 at 4438.33643 -1414.9585 7.1799 // object (cunt_rockgp2_) (3)
0453: set_object 2@ XY_rotation 355.721 19.55 angle 239.491
029B: 3@ = init_object 698 at 4411.98682 -1432.39551 12.0548 // object (sm_firtbshg) (6)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 59.985
029B: 4@ = init_object 698 at 4389.48926 -1438.48596 19.3048 // object (sm_firtbshg) (6)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 59.985
029B: 5@ = init_object 17026 at 4393.85596 -1453.01416 -8.8951 // object (cunt_rockgp2_) (3)
0453: set_object 5@ XY_rotation 1.945 351.991 angle 68.25
029B: 6@ = init_object 698 at 4356.35645 -1444.3512 19.3048 // object (sm_firtbshg) (6)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 59.985
029B: 7@ = init_object 698 at 4335.97754 -1444.06555 8.8048 // object (sm_firtbshg) (6)
0453: set_object 7@ XY_rotation 0.0 0.0 angle 59.985
029B: 8@ = init_object 8185 at 4388.64893 -1232.05688 25.2 // object (vgsSredbrix02) (3)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 82.0
029B: 9@ = init_object 6959 at 4708.15234 -1442.96973 30.2496 // object (vegasNbball1) (5)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 0.0
029B: 10@ = init_object 6959 at 4709.29785 -1580.12305 25.4496 // object (vegasNbball1) (5)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 0.0
029B: 11@ = init_object 5794 at 4455.35498 -1408.49805 25.5593 // object (road_lawn06) (1)
0453: set_object 11@ XY_rotation 5.71 0.0 angle 90.0
029B: 12@ = init_object 5794 at 4455.41309 -1409.24512 25.5093 // object (road_lawn06) (2)
0453: set_object 12@ XY_rotation 5.707 0.0 angle 90.0
029B: 13@ = init_object 5794 at 4455.4639 -1258.5127 25.5343 // object (road_lawn06) (3)
0453: set_object 13@ XY_rotation 5.702 0.0 angle 90.0
029B: 14@ = init_object 5794 at 4455.46387 -1259.2384 25.5343 // object (road_lawn06) (4)
0453: set_object 14@ XY_rotation 5.707 0.0 angle 90.0
029B: 15@ = init_object 5794 at 4524.9473 -1258.6846 20.5843 // object (road_lawn06) (5)
0453: set_object 15@ XY_rotation 5.702 0.0 angle 90.0
029B: 16@ = init_object 5794 at 4524.94727 -1259.23413 20.5593 // object (road_lawn06) (6)
0453: set_object 16@ XY_rotation 5.707 0.0 angle 90.0
029B: 17@ = init_object 3902 at 4658.72754 -1700.32434 27.32 // object (lib_street16) (1)
0453: set_object 17@ XY_rotation 0.0 0.0 angle 358.0
029B: 18@ = init_object 3914 at 4647.51904 -1696.50964 33.0009 // object (snowover02) (1)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 358.25
029B: 19@ = init_object 3911 at 4651.16211 -1662.08972 29.6209 // object (lib_street13) (1)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 0.0
029B: 20@ = init_object 3915 at 4650.91895 -1662.22693 44.4357 // object (snowover03) (16)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 0.0
029B: 21@ = init_object 8185 at 4683.71484 -1594.04102 25.25 // object (vgsSredbrix02) (1)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 0.0
029B: 22@ = init_object 6959 at 4667.00879 -1452.40137 28.2246 // object (vegasNbball1) (5)
0453: set_object 22@ XY_rotation 0.0 354.287 angle 0.0
029B: 23@ = init_object 17639 at 4398.4165 -1344.16321 30.3401 // object (Lae2_roads31) (4)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 90.0
029B: 24@ = init_object 17639 at 4398.3877 -1323.7812 30.2901 // object (Lae2_roads31) (5)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 90.0
029B: 25@ = init_object 17639 at 4697.58984 -1511.98047 25.3401 // object (Lae2_roads31) (6)
0453: set_object 25@ XY_rotation 0.0 354.287 angle 90.231
029B: 26@ = init_object 6959 at 4704.251 -1621.1514 25.5496 // object (vegasNbball1) (5)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 0.0
029B: 27@ = init_object 6959 at 4704.51611 -1653.41931 25.5746 // object (vegasNbball1) (5)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 0.0
029B: 28@ = init_object 6959 at 4707.42334 -1554.09119 25.4246 // object (vegasNbball1) (5)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 0.0
029B: 29@ = init_object 6959 at 4707.74023 -1541.46033 25.4246 // object (vegasNbball1) (5)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 0.0
029B: 30@ = init_object 6959 at 4708.5957 -1504.72192 25.2746 // object (vegasNbball1) (5)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 359.53
029B: 31@ = init_object 982 at 4513.67529 -1661.41113 2.2801 // object (fenceshit) (1)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 0.0
029B: 34@ = init_object 982 at 4513.65723 -1635.76257 2.2801 // object (fenceshit) (1)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 0.0
029B: 35@ = init_object 982 at 4513.70654 -1610.17151 2.2801 // object (fenceshit) (1)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 0.0
029B: 36@ = init_object 982 at 4513.68457 -1584.56396 2.2801 // object (fenceshit) (1)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 0.0
029B: 37@ = init_object 3915 at 4567.49805 -1613.90955 1.2301 // object (snowover03) (14)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 0.0
029B: 38@ = init_object 3578 at 4534.1543 -1625.68359 0.8701 // object (DockBarr1_LA) (1)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 90.0
029B: 39@ = init_object 4564 at 4602.64648 -1538.3291 104.4441 // object (LAskyscrap2_LAn) (1)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 0.0
029B: 40@ = init_object 10054 at 4581.24609 -1633.61328 -1.6649 // object (fishwarf24_sfe) (1)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 0.0
029B: 41@ = init_object 10054 at 4649.2998 -1632.53223 16.4451 // object (fishwarf24_sfe) (1)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 0.0
029B: 42@ = init_object 3276 at 4513.59766 -1565.08521 1.9829 // object (cxreffencesld) (1)
0453: set_object 42@ XY_rotation 0.0 5.25 angle 270.0
029B: 43@ = init_object 3276 at 4512.70264 -1539.17883 4.8329 // object (cxreffencesld) (2)
0453: set_object 43@ XY_rotation 0.0 5.996 angle 270.0
029B: 44@ = init_object 3276 at 4512.60156 -1527.43469 6.0579 // object (cxreffencesld) (3)
0453: set_object 44@ XY_rotation 0.0 5.993 angle 270.0
029B: 45@ = init_object 3276 at 4512.60156 -1484.86841 13.9579 // object (cxreffencesld) (4)
0453: set_object 45@ XY_rotation 0.0 10.493 angle 270.0
029B: 46@ = init_object 3276 at 4512.75342 -1496.91309 11.7579 // object (cxreffencesld) (5)
0453: set_object 46@ XY_rotation 0.0 10.492 angle 270.0
029B: 47@ = init_object 3276 at 4503.42822 -1443.82214 23.3329 // object (cxreffencesld) (6)
0453: set_object 47@ XY_rotation 0.0 10.492 angle 306.0
029B: 48@ = init_object 3276 at 4489.1748 -1429.73071 25.9329 // object (cxreffencesld) (7)
0453: set_object 48@ XY_rotation 0.25 2.236 angle 324.237
029B: 49@ = init_object 3276 at 4471.79785 -1423.47766 26.2079 // object (cxreffencesld) (8)
0453: set_object 49@ XY_rotation 359.75 0.486 angle 356.236
029B: 50@ = init_object 3276 at 4534.96582 -1458.02539 18.5579 // object (cxreffencesld) (9)
0453: set_object 50@ XY_rotation 0.0 350.497 angle 114.977
029B: 51@ = init_object 17969 at 4537.35791 -1512.82678 14.4891 // object (hub_graffitti) (1)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 0.0
029B: 52@ = init_object 4227 at 4537.45459 -1504.29687 11.0208 // object (graffiti_lan01) (1)
0453: set_object 52@ XY_rotation 0.0 10.0 angle 270.0
029B: 53@ = init_object 17969 at 4537.34863 -1486.87817 14.4891 // object (hub_graffitti) (2)
0453: set_object 53@ XY_rotation 0.0 0.0 angle 0.0
029B: 54@ = init_object 4227 at 4537.4707 -1518.54297 8.0458 // object (graffiti_lan01) (2)
0453: set_object 54@ XY_rotation 0.0 9.998 angle 270.0
029B: 55@ = init_object 4571 at 4738.64697 -1472.52246 65.1201 // object (stolenbuilds09) (1)
0453: set_object 55@ XY_rotation 0.0 0.0 angle 0.0
029B: 56@ = init_object 17026 at 4720.58301 -1698.91992 19.1749 // object (cunt_rockgp2_) (6)
0453: set_object 56@ XY_rotation 1.967 355.984 angle 286.106
029B: 57@ = init_object 17026 at 4716.08301 -1699.17786 19.1749 // object (cunt_rockgp2_) (6)
0453: set_object 57@ XY_rotation 1.967 355.984 angle 306.106
029B: 58@ = init_object 4227 at 4663.05908 -1371.19897 39.7458 // object (graffiti_lan01) (2)
0453: set_object 58@ XY_rotation 0.0 0.0 angle 354.0
029B: 59@ = init_object 4227 at 4644.34424 -1369.22754 39.7458 // object (graffiti_lan01) (2)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 353.996
029B: 60@ = init_object 4227 at 4624.7876 -1367.12183 39.7458 // object (graffiti_lan01) (2)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 353.996
029B: 61@ = init_object 4227 at 4610.35742 -1365.67383 39.7207 // object (graffiti_lan01) (2)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 353.996
029B: 62@ = init_object 4227 at 4622.55469 -1366.90063 42.3456 // object (graffiti_lan01) (2)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 353.996
029B: 63@ = init_object 4227 at 4636.45752 -1368.4082 44.8456 // object (graffiti_lan01) (2)
0453: set_object 63@ XY_rotation 0.0 340.0 angle 353.996
029B: 64@ = init_object 4227 at 4655.8584 -1370.42603 42.6206 // object (graffiti_lan01) (2)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 353.996
029B: 65@ = init_object 1531 at 4637.46094 -1368.62488 41.0348 // object (tag_azteca) (1)
0453: set_object 65@ XY_rotation 0.0 0.0 angle 84.0
029B: 66@ = init_object 1531 at 4596.75391 -1364.73706 40.0597 // object (tag_azteca) (2)
0453: set_object 66@ XY_rotation 0.0 0.0 angle 83.996
029B: 67@ = init_object 1531 at 4613.78809 -1366.07812 39.5597 // object (tag_azteca) (3)
0453: set_object 67@ XY_rotation 0.0 0.0 angle 83.996
029B: 68@ = init_object 4227 at 4589.6582 -1384.78442 39.7458 // object (graffiti_lan01) (2)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 172.5
029B: 69@ = init_object 4227 at 4604.23193 -1386.70435 39.7458 // object (graffiti_lan01) (2)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 174.496
029B: 70@ = init_object 4227 at 4595.52979 -1385.57751 41.4958 // object (graffiti_lan01) (2)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 173.246
029B: 71@ = init_object 4227 at 4646.95068 -1391.16052 40.6458 // object (graffiti_lan01) (2)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 173.743
029B: 72@ = init_object 4227 at 4625.85059 -1388.93958 39.1458 // object (graffiti_lan01) (2)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 173.743
029B: 73@ = init_object 1307 at 4511.41357 -1562.03455 1.1349 // object (telgrphpoleall) (1)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 0.0
029B: 74@ = init_object 1307 at 4511.79053 -1510.20642 7.8099 // object (telgrphpoleall) (2)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 0.0
029B: 75@ = init_object 1307 at 4511.58008 -1453.23877 19.5099 // object (telgrphpoleall) (3)
0453: set_object 75@ XY_rotation 0.0 0.0 angle 0.0
029B: 76@ = init_object 1306 at 4522.43115 -1408.46497 31.0792 // object (tlgraphpolegen) (1)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 270.0
029B: 77@ = init_object 1297 at 4388.78369 -1393.48108 33.6377 // object (lamppost1) (2)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 180.0
029B: 78@ = init_object 1297 at 4388.83936 -1368.79382 33.6377 // object (lamppost1) (3)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 179.995
029B: 79@ = init_object 1297 at 4388.89258 -1347.25085 33.6377 // object (lamppost1) (4)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 179.995
029B: 80@ = init_object 1297 at 4389.01465 -1319.78528 33.6377 // object (lamppost1) (5)
0453: set_object 80@ XY_rotation 0.0 0.0 angle 179.995
029B: 81@ = init_object 1297 at 4389.06152 -1291.75659 33.6377 // object (lamppost1) (6)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 179.995
029B: 82@ = init_object 1307 at 4530.96289 -1298.83655 22.3849 // object (telgrphpoleall) (5)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 0.0
029B: 83@ = init_object 1307 at 4565.1377 -1380.19189 39.8849 // object (telgrphpoleall) (6)
0453: set_object 83@ XY_rotation 0.0 0.0 angle 0.0
029B: 84@ = init_object 1307 at 4682.63525 -1427.12183 31.6349 // object (telgrphpoleall) (7)
0453: set_object 84@ XY_rotation 0.0 0.0 angle 0.0
029B: 85@ = init_object 16327 at 4386.72656 -1334.23792 23.61 // object (des_bycontowr) (1)
0453: set_object 85@ XY_rotation 0.0 0.0 angle 0.0
029B: 86@ = init_object 698 at 4688.63379 -1382.14746 34.8748 // object (sm_firtbshg) (16)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 219.974
029B: 87@ = init_object 698 at 4699.76318 -1365.87097 49.8748 // object (sm_firtbshg) (16)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 219.979
029B: 88@ = init_object 982 at 4707.56787 -1426.7135 33.2839 // object (fenceshit) (7)
0453: set_object 88@ XY_rotation 0.0 0.0 angle 0.0
029B: 89@ = init_object 982 at 4707.55908 -1450.70081 33.2839 // object (fenceshit) (8)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 0.0
029B: 90@ = init_object 982 at 4680.17969 -1449.29517 32.5089 // object (fenceshit) (9)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 0.0
029B: 91@ = init_object 8650 at 4534.3149 -1689.3606 0.8451 // object (shbbyhswall06_lvs) (3)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 0.0
029B: 92@ = init_object 6959 at 4555.0752 -1688.67322 0.9497 // object (vegasNbball1) (3)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 0.0
029B: 93@ = init_object 6959 at 4568.0752 -1689.03455 0.9497 // object (vegasNbball1) (3)
0453: set_object 93@ XY_rotation 1.618 323.983 angle 1.176
029B: 94@ = init_object 8650 at 4718.23584 -1461.05042 29.9951 // object (shbbyhswall06_lvs) (3)
0453: set_object 94@ XY_rotation 0.0 90.0 angle 271.994
029B: 95@ = init_object 8650 at 4407.6377 -1383.45801 29.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 95@ XY_rotation 0.0 90.0 angle 0.0
029B: 96@ = init_object 8650 at 4405.96484 -1382.33008 29.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 96@ XY_rotation 0.0 90.0 angle 0.0
029B: 97@ = init_object 8650 at 4405.14795 -1381.15002 29.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 97@ XY_rotation 0.0 90.0 angle 0.0
029B: 98@ = init_object 8650 at 4404.73291 -1379.90259 29.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 98@ XY_rotation 0.0 90.0 angle 0.0
029B: 99@ = init_object 8650 at 4407.4624 -1284.82825 29.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 99@ XY_rotation 0.0 90.0 angle 0.0
029B: 100@ = init_object 8650 at 4406.75488 -1285.30078 29.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 100@ XY_rotation 0.0 90.0 angle 0.0
029B: 101@ = init_object 8650 at 4405.82422 -1286.05396 29.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 101@ XY_rotation 0.0 90.0 angle 0.0
029B: 102@ = init_object 8650 at 4405.24854 -1286.9436 29.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 102@ XY_rotation 0.0 90.0 angle 0.0
029B: 103@ = init_object 8650 at 4404.7666 -1288.18982 29.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 103@ XY_rotation 0.0 90.0 angle 0.0
029B: 104@ = init_object 8650 at 4458.86328 -1284.60034 24.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 104@ XY_rotation 0.0 90.0 angle 0.0
029B: 105@ = init_object 8650 at 4459.87158 -1285.11682 24.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 105@ XY_rotation 0.0 90.0 angle 0.0
029B: 106@ = init_object 8650 at 4460.55273 -1285.60217 24.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 106@ XY_rotation 0.0 90.0 angle 0.0
029B: 107@ = init_object 8650 at 4461.30127 -1286.40833 24.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 107@ XY_rotation 0.0 90.0 angle 0.0
029B: 108@ = init_object 8650 at 4462.05957 -1287.84033 24.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 108@ XY_rotation 0.0 90.0 angle 0.0
029B: 109@ = init_object 8650 at 4477.79736 -1284.65515 24.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 109@ XY_rotation 0.0 90.0 angle 0.0
029B: 110@ = init_object 8650 at 4476.75977 -1285.29004 24.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 110@ XY_rotation 0.0 90.0 angle 0.0
029B: 111@ = init_object 8650 at 4476.06006 -1285.75647 24.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 111@ XY_rotation 0.0 90.0 angle 0.0
029B: 112@ = init_object 8650 at 4475.19092 -1287.13184 24.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 112@ XY_rotation 0.0 90.0 angle 0.0
029B: 113@ = init_object 8650 at 4474.81836 -1288.4541 24.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 113@ XY_rotation 0.0 90.0 angle 0.0
029B: 114@ = init_object 6959 at 4510.25684 -1292.14551 20.4497 // object (vegasNbball1) (12)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 0.0
029B: 115@ = init_object 6959 at 4372.6533 -1372.0361 30.4497 // object (vegasNbball1) (12)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 0.0
029B: 116@ = init_object 6959 at 4372.69385 -1332.50977 30.5497 // object (vegasNbball1) (12)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 0.0
029B: 117@ = init_object 6959 at 4372.63623 -1302.94739 30.5247 // object (vegasNbball1) (12)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 0.0
029B: 118@ = init_object 6959 at 4372.6377 -1296.3877 30.4747 // object (vegasNbball1) (12)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 0.0
029B: 119@ = init_object 6959 at 4372.74707 -1293.87988 30.4247 // object (vegasNbball1) (12)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 0.0
029B: 120@ = init_object 6959 at 4372.31641 -1292.08655 30.4247 // object (vegasNbball1) (12)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 0.0
029B: 121@ = init_object 6959 at 4371.81592 -1291.36475 30.4247 // object (vegasNbball1) (12)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 0.0
029B: 122@ = init_object 6959 at 4371.22705 -1290.46399 30.4247 // object (vegasNbball1) (12)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 0.0
029B: 123@ = init_object 6959 at 4370.12842 -1289.74622 30.4247 // object (vegasNbball1) (12)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 0.0
029B: 124@ = init_object 6959 at 4372.68066 -1374.07178 30.4497 // object (vegasNbball1) (12)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 0.0
029B: 125@ = init_object 6959 at 4372.37842 -1375.99573 30.4247 // object (vegasNbball1) (12)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 0.0
029B: 126@ = init_object 6959 at 4371.77881 -1376.83435 30.4247 // object (vegasNbball1) (12)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 0.0
029B: 127@ = init_object 6959 at 4371.30371 -1377.59241 30.4247 // object (vegasNbball1) (12)
0453: set_object 127@ XY_rotation 0.0 0.0 angle 0.0
029B: 128@ = init_object 6959 at 4370.29004 -1378.25537 30.4247 // object (vegasNbball1) (12)
0453: set_object 128@ XY_rotation 0.0 0.0 angle 0.0
029B: 129@ = init_object 6959 at 4574.12598 -1293.82056 20.4497 // object (vegasNbball1) (12)
0453: set_object 129@ XY_rotation 0.0 0.0 angle 0.0
029B: 130@ = init_object 6959 at 4574.5332 -1292.07129 20.4247 // object (vegasNbball1) (12)
0453: set_object 130@ XY_rotation 0.0 0.0 angle 0.0
029B: 131@ = init_object 6959 at 4575.52881 -1290.698 20.4247 // object (vegasNbball1) (12)
0453: set_object 131@ XY_rotation 0.0 0.0 angle 0.0
029B: 132@ = init_object 6959 at 4576.7749 -1289.84155 20.4247 // object (vegasNbball1) (12)
0453: set_object 132@ XY_rotation 0.0 0.0 angle 0.0
029B: 133@ = init_object 8650 at 4723.99658 -1423.13501 27.6302 // object (shbbyhswall06_lvs) (3)
0453: set_object 133@ XY_rotation 0.0 0.0 angle 90.0
029B: 134@ = init_object 8650 at 4723.99609 -1423.13477 29.2302 // object (shbbyhswall06_lvs) (3)
0453: set_object 134@ XY_rotation 0.0 0.0 angle 90.0
029B: 135@ = init_object 8650 at 4723.99609 -1423.13477 30.3802 // object (shbbyhswall06_lvs) (3)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 90.0
029B: 136@ = init_object 8650 at 4723.99609 -1423.13477 31.6552 // object (shbbyhswall06_lvs) (3)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 90.0
029B: 137@ = init_object 8650 at 4723.84863 -1423.18225 35.1552 // object (shbbyhswall06_lvs) (3)
0453: set_object 137@ XY_rotation 346.75 0.0 angle 90.0
029B: 138@ = init_object 8650 at 4733.021 -1423.15918 33.1552 // object (shbbyhswall06_lvs) (3)
0453: set_object 138@ XY_rotation 0.0 0.0 angle 90.0
029B: 139@ = init_object 698 at 4716.94287 -1409.54724 30.3748 // object (sm_firtbshg) (16)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 153.974
029B: 140@ = init_object 7914 at 4368.76904 -1257.90234 39.764 // object (vgwestbillbrd15) (1)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 90.0
029B: 141@ = init_object 17026 at 4735.51025 -1725.45557 35.9249 // object (cunt_rockgp2_) (6)
0453: set_object 141@ XY_rotation 349.997 355.93 angle 89.264
029B: 142@ = init_object 10925 at 4776.03857 -1626.39233 53.01 // object (shoppie1_SFS) (1)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 270.0
029B: 143@ = init_object 4564 at 4774.26416 -1527.47412 104.4441 // object (LAskyscrap2_LAn) (1)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 0.0
029B: 144@ = init_object 6959 at 4727.93164 -1504.69824 25.4496 // object (vegasNbball1) (5)
0453: set_object 144@ XY_rotation 0.747 0.0 angle 0.0
029B: 145@ = init_object 6959 at 4767.40625 -1501.13525 25.4496 // object (vegasNbball1) (5)
0453: set_object 145@ XY_rotation 0.747 0.0 angle 0.0
029B: 146@ = init_object 8650 at 4708.94434 -1493.51953 27.5051 // object (shbbyhswall06_lvs) (3)
0453: set_object 146@ XY_rotation 6.25 0.0 angle 0.0
029B: 147@ = init_object 982 at 4683.77051 -1584.9939 27.9501 // object (fenceshit) (1)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 0.0
029B: 148@ = init_object 982 at 4683.80908 -1610.56104 27.9501 // object (fenceshit) (1)
0453: set_object 148@ XY_rotation 0.0 0.0 angle 0.0
029B: 149@ = init_object 982 at 4683.80615 -1628.15234 27.9501 // object (fenceshit) (1)
0453: set_object 149@ XY_rotation 0.0 0.0 angle 0.0
029B: 150@ = init_object 16093 at 4725.99512 -1675.13782 33.2684 // object (a51_gatecontrol) (1)
0453: set_object 150@ XY_rotation 0.0 0.0 angle 270.0
029B: 151@ = init_object 16093 at 4725.99854 -1668.56543 33.2684 // object (a51_gatecontrol) (2)
0453: set_object 151@ XY_rotation 0.0 0.0 angle 270.0
029B: 152@ = init_object 3915 at 4741.54932 -1549.77246 26.5051 // object (snowover03) (14)
0453: set_object 152@ XY_rotation 0.0 0.0 angle 0.0
029B: 153@ = init_object 3915 at 4741.54883 -1507.85474 26.5051 // object (snowover03) (14)
0453: set_object 153@ XY_rotation 0.0 0.0 angle 0.0
029B: 154@ = init_object 3915 at 4740.62256 -1488.95654 28.2051 // object (snowover03) (14)
0453: set_object 154@ XY_rotation 5.25 0.0 angle 0.0
029B: 155@ = init_object 982 at 4709.04053 -1493.89612 29.1751 // object (fenceshit) (1)
0453: set_object 155@ XY_rotation 6.25 0.0 angle 0.0
029B: 156@ = init_object 8650 at 4407.6792 -1233.42273 29.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 156@ XY_rotation 0.0 90.0 angle 0.0
029B: 157@ = init_object 8650 at 4406.6665 -1232.73206 29.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 157@ XY_rotation 0.0 90.0 angle 0.0
029B: 158@ = init_object 8650 at 4405.99268 -1232.297 29.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 158@ XY_rotation 0.0 90.0 angle 0.0
029B: 159@ = init_object 8650 at 4405.28027 -1231.1853 29.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 159@ XY_rotation 0.0 90.0 angle 0.0
029B: 160@ = init_object 8650 at 4404.90771 -1230.6814 29.9801 // object (shbbyhswall06_lvs) (3)
0453: set_object 160@ XY_rotation 0.0 90.0 angle 0.0
029B: 161@ = init_object 7914 at 4542.3154 -1630.4427 12.864 // object (vgwestbillbrd15) (1)
0453: set_object 161@ XY_rotation 0.0 0.0 angle 179.995
029B: 162@ = init_object 7915 at 4542.3232 -1630.4009 19.4821 // object (vgwestbillbrd16) (1)
0453: set_object 162@ XY_rotation 0.0 0.0 angle 179.995
029B: 163@ = init_object 6959 at 4538.81055 -1229.02332 20.4247 // object (vegasNbball1) (12)
0453: set_object 163@ XY_rotation 0.0 0.0 angle 0.0
029B: 164@ = init_object 6959 at 4464.61133 -1223.85474 25.4497 // object (vegasNbball1) (12)
0453: set_object 164@ XY_rotation 0.0 0.0 angle 0.0
029B: 165@ = init_object 8650 at 4458.7695 -1233.5029 24.9945 // object (shbbyhswall06_lvs) (3)
0453: set_object 165@ XY_rotation 0.0 90.0 angle 0.0
029B: 166@ = init_object 8650 at 4459.2422 -1233.4326 24.9945 // object (shbbyhswall06_lvs) (3)
0453: set_object 166@ XY_rotation 0.0 90.0 angle 0.0
029B: 167@ = init_object 8650 at 4460.0977 -1232.8252 24.9945 // object (shbbyhswall06_lvs) (3)
0453: set_object 167@ XY_rotation 0.0 90.0 angle 0.0
029B: 168@ = init_object 8650 at 4460.7041 -1232.4326 24.9817 // object (shbbyhswall06_lvs) (3)
0453: set_object 168@ XY_rotation 0.0 90.0 angle 0.0
029B: 169@ = init_object 8650 at 4461.4961 -1231.3555 24.9689 // object (shbbyhswall06_lvs) (3)
0453: set_object 169@ XY_rotation 0.0 90.0 angle 0.0
029B: 170@ = init_object 8650 at 4462.0449 -1230.3643 24.9817 // object (shbbyhswall06_lvs) (3)
0453: set_object 170@ XY_rotation 0.0 90.0 angle 0.0
029B: 171@ = init_object 8650 at 4462.2246 -1229.2754 24.9817 // object (shbbyhswall06_lvs) (3)
0453: set_object 171@ XY_rotation 0.0 90.0 angle 0.0
029B: 172@ = init_object 8650 at 4477.34229 -1233.20862 25.0201 // object (shbbyhswall06_lvs) (3)
0453: set_object 172@ XY_rotation 0.0 90.0 angle 0.0
029B: 173@ = init_object 8650 at 4476.74414 -1232.81836 25.0201 // object (shbbyhswall06_lvs) (3)
0453: set_object 173@ XY_rotation 0.0 90.0 angle 0.0
029B: 174@ = init_object 8650 at 4476.14502 -1232.40381 25.0201 // object (shbbyhswall06_lvs) (3)
0453: set_object 174@ XY_rotation 0.0 90.0 angle 0.0
029B: 175@ = init_object 8650 at 4475.6333 -1231.78369 25.0201 // object (shbbyhswall06_lvs) (3)
0453: set_object 175@ XY_rotation 0.0 90.0 angle 0.0
029B: 176@ = init_object 8650 at 4475.05859 -1230.94238 25.0201 // object (shbbyhswall06_lvs) (3)
0453: set_object 176@ XY_rotation 0.0 90.0 angle 0.0
029B: 177@ = init_object 6959 at 4724.98047 -1530.65369 25.4246 // object (vegasNbball1) (5)
0453: set_object 177@ XY_rotation 0.0 0.0 angle 5.528
029B: 178@ = init_object 6959 at 4673.97314 -1535.54651 25.4246 // object (vegasNbball1) (5)
0453: set_object 178@ XY_rotation 0.0 0.0 angle 5.526
029B: 179@ = init_object 6959 at 4668.10693 -1621.48132 25.7496 // object (vegasNbball1) (5)
0453: set_object 179@ XY_rotation 0.0 0.0 angle 0.0
029B: 180@ = init_object 6959 at 4667.76416 -1656.26697 25.7496 // object (vegasNbball1) (5)
0453: set_object 180@ XY_rotation 0.0 0.0 angle 0.0
029B: 181@ = init_object 6959 at 4729.64893 -1668.73352 25.7496 // object (vegasNbball1) (5)
0453: set_object 181@ XY_rotation 0.0 0.0 angle 0.0
029B: 182@ = init_object 6959 at 4729.56152 -1633.96606 25.7496 // object (vegasNbball1) (5)
0453: set_object 182@ XY_rotation 0.0 0.0 angle 0.0
029B: 183@ = init_object 6959 at 4729.52295 -1621.31311 25.7496 // object (vegasNbball1) (5)
0453: set_object 183@ XY_rotation 0.0 0.0 angle 0.0
029B: 184@ = init_object 8650 at 4718.875 -1460.14111 29.9951 // object (shbbyhswall06_lvs) (3)
0453: set_object 184@ XY_rotation 0.0 90.0 angle 271.994
029B: 185@ = init_object 8650 at 4719.23633 -1459.60596 29.9951 // object (shbbyhswall06_lvs) (3)
0453: set_object 185@ XY_rotation 0.0 90.0 angle 271.994
029B: 186@ = init_object 8650 at 4720.24219 -1459.02808 29.9951 // object (shbbyhswall06_lvs) (3)
0453: set_object 186@ XY_rotation 0.0 90.0 angle 271.994
029B: 187@ = init_object 8650 at 4721.12109 -1458.44873 29.9701 // object (shbbyhswall06_lvs) (3)
0453: set_object 187@ XY_rotation 0.0 90.0 angle 271.994
029B: 188@ = init_object 8650 at 4703.62744 -1417.64026 29.9951 // object (shbbyhswall06_lvs) (3)
0453: set_object 188@ XY_rotation 0.0 90.0 angle 0.0
029B: 189@ = init_object 8650 at 4704.03857 -1419.40002 29.9951 // object (shbbyhswall06_lvs) (3)
0453: set_object 189@ XY_rotation 0.0 90.0 angle 0.0
029B: 190@ = init_object 8650 at 4704.55664 -1420.16602 29.9951 // object (shbbyhswall06_lvs) (3)
0453: set_object 190@ XY_rotation 0.0 90.0 angle 0.0
029B: 191@ = init_object 8650 at 4705.05127 -1420.9071 29.9951 // object (shbbyhswall06_lvs) (3)
0453: set_object 191@ XY_rotation 0.0 90.0 angle 0.0
029B: 192@ = init_object 8650 at 4705.87793 -1421.43164 29.9951 // object (shbbyhswall06_lvs) (3)
0453: set_object 192@ XY_rotation 0.0 90.0 angle 0.0
029B: 193@ = init_object 8650 at 4706.63086 -1421.92969 29.9951 // object (shbbyhswall06_lvs) (3)
0453: set_object 193@ XY_rotation 0.0 90.0 angle 0.0
029B: 194@ = init_object 6959 at 4724.11621 -1541.53833 25.5746 // object (vegasNbball1) (5)
0453: set_object 194@ XY_rotation 0.0 0.0 angle 0.0
029B: 195@ = init_object 6959 at 4724.1582 -1551.53223 25.5996 // object (vegasNbball1) (5)
0453: set_object 195@ XY_rotation 0.0 0.0 angle 0.0
029B: 196@ = init_object 6959 at 4724.51172 -1553.52771 25.5746 // object (vegasNbball1) (5)
0453: set_object 196@ XY_rotation 0.0 0.0 angle 0.0
029B: 197@ = init_object 6959 at 4725.10254 -1554.33179 25.5996 // object (vegasNbball1) (5)
0453: set_object 197@ XY_rotation 0.0 0.0 angle 0.0
029B: 198@ = init_object 6959 at 4725.53711 -1555.11426 25.5996 // object (vegasNbball1) (5)
0453: set_object 198@ XY_rotation 0.0 0.0 angle 0.0
029B: 199@ = init_object 6959 at 4726.4209 -1555.6084 25.5746 // object (vegasNbball1) (5)
0453: set_object 199@ XY_rotation 0.0 0.0 angle 0.0
029B: 200@ = init_object 6959 at 4727.1543 -1556.13086 25.5996 // object (vegasNbball1) (5)
0453: set_object 200@ XY_rotation 0.0 0.0 angle 0.0
029B: 201@ = init_object 6959 at 4672.69043 -1551.57861 25.5996 // object (vegasNbball1) (5)
0453: set_object 201@ XY_rotation 0.0 0.0 angle 0.0
029B: 202@ = init_object 6959 at 4672.76172 -1541.55872 25.5996 // object (vegasNbball1) (5)
0453: set_object 202@ XY_rotation 0.0 0.0 angle 0.0
029B: 203@ = init_object 8650 at 4691.2832 -1417.29468 29.9701 // object (shbbyhswall06_lvs) (3)
0453: set_object 203@ XY_rotation 0.0 90.0 angle 0.0
029B: 204@ = init_object 8650 at 4689.54004 -1417.13843 29.9701 // object (shbbyhswall06_lvs) (3)
0453: set_object 204@ XY_rotation 0.0 90.0 angle 0.0
029B: 205@ = init_object 8650 at 4688.56934 -1417.30273 29.9701 // object (shbbyhswall06_lvs) (3)
0453: set_object 205@ XY_rotation 0.0 90.0 angle 0.0
029B: 206@ = init_object 8650 at 4690.9209 -1419.1189 29.9701 // object (shbbyhswall06_lvs) (3)
0453: set_object 206@ XY_rotation 0.0 90.0 angle 0.0
029B: 207@ = init_object 8650 at 4689.82813 -1420.90308 29.9701 // object (shbbyhswall06_lvs) (3)
0453: set_object 207@ XY_rotation 0.0 90.0 angle 0.0
029B: 208@ = init_object 8650 at 4690.27051 -1420.11475 29.9701 // object (shbbyhswall06_lvs) (3)
0453: set_object 208@ XY_rotation 0.0 90.0 angle 0.0
029B: 209@ = init_object 8650 at 4689.0249 -1421.40869 29.9701 // object (shbbyhswall06_lvs) (3)
0453: set_object 209@ XY_rotation 0.0 90.0 angle 0.0
029B: 210@ = init_object 8650 at 4688.23877 -1421.99072 29.9701 // object (shbbyhswall06_lvs) (3)
0453: set_object 210@ XY_rotation 0.0 90.0 angle 0.0
029B: 211@ = init_object 8650 at 4691.09619 -1461.89685 15.1201 // object (shbbyhswall06_lvs) (3)
0453: set_object 211@ XY_rotation 90.0 90.0 angle 0.0
029B: 212@ = init_object 8650 at 4690.92578 -1461.08496 15.1451 // object (shbbyhswall06_lvs) (3)
0453: set_object 212@ XY_rotation 90.0 90.0 angle 0.0
029B: 213@ = init_object 8650 at 4690.43506 -1460.34656 15.1201 // object (shbbyhswall06_lvs) (3)
0453: set_object 213@ XY_rotation 90.0 90.0 angle 0.0
029B: 214@ = init_object 8650 at 4690.13721 -1459.88721 15.1451 // object (shbbyhswall06_lvs) (3)
0453: set_object 214@ XY_rotation 90.0 90.0 angle 0.0
029B: 215@ = init_object 8650 at 4689.73828 -1459.35449 15.1451 // object (shbbyhswall06_lvs) (3)
0453: set_object 215@ XY_rotation 90.0 90.0 angle 0.0
029B: 216@ = init_object 8650 at 4689.05273 -1458.91016 15.1201 // object (shbbyhswall06_lvs) (3)
0453: set_object 216@ XY_rotation 90.0 90.0 angle 0.0
029B: 217@ = init_object 8650 at 4688.47559 -1458.53052 15.1451 // object (shbbyhswall06_lvs) (3)
0453: set_object 217@ XY_rotation 90.0 90.0 angle 0.0
029B: 218@ = init_object 8650 at 4688.42578 -1459.22876 15.1451 // object (shbbyhswall06_lvs) (3)
0453: set_object 218@ XY_rotation 90.0 90.0 angle 0.0
029B: 219@ = init_object 8650 at 4688.36621 -1460.02612 15.1201 // object (shbbyhswall06_lvs) (3)
0453: set_object 219@ XY_rotation 90.0 90.0 angle 0.0
029B: 220@ = init_object 8650 at 4688.67529 -1460.90002 15.1451 // object (shbbyhswall06_lvs) (3)
0453: set_object 220@ XY_rotation 90.0 90.0 angle 0.0
029B: 221@ = init_object 8650 at 4689.02393 -1461.87683 15.1201 // object (shbbyhswall06_lvs) (3)
0453: set_object 221@ XY_rotation 90.0 90.0 angle 0.0
029B: 222@ = init_object 8650 at 4688.96436 -1461.67126 15.1451 // object (shbbyhswall06_lvs) (3)
0453: set_object 222@ XY_rotation 90.0 90.0 angle 0.0
029B: 223@ = init_object 8650 at 4688.80029 -1462.15979 15.1201 // object (shbbyhswall06_lvs) (3)
0453: set_object 223@ XY_rotation 90.0 90.0 angle 0.0
029B: 224@ = init_object 8650 at 4688.66455 -1461.64832 15.1451 // object (shbbyhswall06_lvs) (3)
0453: set_object 224@ XY_rotation 90.0 90.0 angle 0.0
029B: 225@ = init_object 6959 at 4727.08447 -1578.70679 27.2496 // object (vegasNbball1) (5)
0453: set_object 225@ XY_rotation 0.0 354.5 angle 0.0
029B: 226@ = init_object 3915 at 4474.67285 -1472.45886 -4.4013 // object (snowover03) (17)
0453: set_object 226@ XY_rotation 0.0 32.0 angle 232.0
029B: 227@ = init_object 3915 at 4443.24414 -1460.27747 -4.4013 // object (snowover03) (18)
0453: set_object 227@ XY_rotation 0.0 31.998 angle 261.998
029B: 228@ = init_object 3915 at 4440.18359 -1471.48706 -9.9013 // object (snowover03) (19)
0453: set_object 228@ XY_rotation 0.0 31.998 angle 261.996
029B: 229@ = init_object 3915 at 4475.87939 -1496.33386 -10.1513 // object (snowover03) (30)
0453: set_object 229@ XY_rotation 0.0 31.998 angle 189.976
029B: 230@ = init_object 3915 at 4598.5996 -1263.5732 -2.4501 // object (snowover03) (31)
0453: set_object 230@ XY_rotation 0.0 37.996 angle 173.996
029B: 231@ = init_object 3915 at 4611.62549 -1245.87903 -2.4501 // object (snowover03) (32)
0453: set_object 231@ XY_rotation 0.0 37.996 angle 173.996
029B: 232@ = init_object 3915 at 4626.73633 -1256.30029 3.0499 // object (snowover03) (33)
0453: set_object 232@ XY_rotation 0.0 53.996 angle 173.996
029B: 233@ = init_object 3915 at 4687.9541 -1370.88794 37.7199 // object (snowover03) (34)
0453: set_object 233@ XY_rotation 0.0 53.992 angle 265.996
029B: 234@ = init_object 3915 at 4714.3374 -1700.43958 19.2199 // object (snowover03) (35)
0453: set_object 234@ XY_rotation 0.0 53.992 angle 147.995
029B: 235@ = init_object 3915 at 4717.4424 -1703.834 21.9699 // object (snowover03) (36)
0453: set_object 235@ XY_rotation 0.0 53.987 angle 147.986
029B: 236@ = init_object 3915 at 4695.46777 -1727.98242 21.2199 // object (snowover03) (37)
0453: set_object 236@ XY_rotation 0.0 53.992 angle 129.991
029B: 237@ = init_object 8650 at 4691.93066 -1558.29578 25.1701 // object (shbbyhswall06_lvs) (3)
0453: set_object 237@ XY_rotation 0.0 90.0 angle 0.0
029B: 238@ = init_object 8650 at 4691.40918 -1559.00171 25.1701 // object (shbbyhswall06_lvs) (3)
0453: set_object 238@ XY_rotation 0.0 90.0 angle 0.0




029B: 1@ = init_object 8650 at 4690.92725 -1559.71069 25.1701 // object (shbbyhswall06_lvs) (3)
0453: set_object 1@ XY_rotation 0.0 90.0 angle 0.0
029B: 2@ = init_object 8650 at 4689.99658 -1560.25537 25.1701 // object (shbbyhswall06_lvs) (3)
0453: set_object 2@ XY_rotation 0.0 90.0 angle 0.0
029B: 3@ = init_object 8650 at 4689.65088 -1560.70166 25.1701 // object (shbbyhswall06_lvs) (3)
0453: set_object 3@ XY_rotation 0.0 90.0 angle 0.0
029B: 4@ = init_object 8650 at 4692.02832 -1601.04419 10.3201 // object (shbbyhswall06_lvs) (3)
0453: set_object 4@ XY_rotation 90.0 90.0 angle 0.0
029B: 5@ = init_object 8650 at 4691.98145 -1600.27856 10.3201 // object (shbbyhswall06_lvs) (3)
0453: set_object 5@ XY_rotation 90.0 90.0 angle 0.0
029B: 6@ = init_object 8650 at 4691.66992 -1599.61316 10.3201 // object (shbbyhswall06_lvs) (3)
0453: set_object 6@ XY_rotation 90.0 90.0 angle 0.0
029B: 7@ = init_object 8650 at 4691.16748 -1598.90259 10.3201 // object (shbbyhswall06_lvs) (3)
0453: set_object 7@ XY_rotation 90.0 90.0 angle 0.0
029B: 8@ = init_object 8650 at 4690.56445 -1598.22925 10.3201 // object (shbbyhswall06_lvs) (3)
0453: set_object 8@ XY_rotation 90.0 90.0 angle 0.0
029B: 9@ = init_object 8650 at 4689.68164 -1597.6394 10.3201 // object (shbbyhswall06_lvs) (3)
0453: set_object 9@ XY_rotation 90.0 90.0 angle 0.0
029B: 10@ = init_object 8650 at 4689.43115 -1597.44714 10.2951 // object (shbbyhswall06_lvs) (3)
0453: set_object 10@ XY_rotation 90.0 90.0 angle 0.0
029B: 11@ = init_object 8650 at 4689.46582 -1597.91028 10.3201 // object (shbbyhswall06_lvs) (3)
0453: set_object 11@ XY_rotation 90.0 90.0 angle 0.0
029B: 12@ = init_object 8650 at 4689.46191 -1598.49109 10.3201 // object (shbbyhswall06_lvs) (3)
0453: set_object 12@ XY_rotation 90.0 90.0 angle 0.0
029B: 13@ = init_object 8650 at 4689.48389 -1599.25195 10.3201 // object (shbbyhswall06_lvs) (3)
0453: set_object 13@ XY_rotation 90.0 90.0 angle 0.0
029B: 14@ = init_object 8650 at 4689.49414 -1599.91089 10.2951 // object (shbbyhswall06_lvs) (3)
0453: set_object 14@ XY_rotation 90.0 90.0 angle 0.0
029B: 15@ = init_object 8650 at 4689.46973 -1600.63977 10.2951 // object (shbbyhswall06_lvs) (3)
0453: set_object 15@ XY_rotation 90.0 90.0 angle 0.0
029B: 16@ = init_object 8650 at 4689.47266 -1601.17102 10.3201 // object (shbbyhswall06_lvs) (3)
0453: set_object 16@ XY_rotation 90.0 90.0 angle 0.0
029B: 17@ = init_object 8650 at 4690.54395 -1600.39124 10.2951 // object (shbbyhswall06_lvs) (3)
0453: set_object 17@ XY_rotation 90.0 185.522 angle 180.478
029B: 18@ = init_object 6959 at 4725.55029 -1618.0907 25.5996 // object (vegasNbball1) (5)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 0.0
029B: 19@ = init_object 6959 at 4726.58936 -1617.27759 25.5996 // object (vegasNbball1) (5)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 0.0
029B: 20@ = init_object 6959 at 4727.18359 -1616.95837 25.5996 // object (vegasNbball1) (5)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 0.0
029B: 21@ = init_object 6959 at 4724.58447 -1619.46045 25.5996 // object (vegasNbball1) (5)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 0.0
029B: 22@ = init_object 3915 at 4635.5811 -1279.0225 20.9599 // object (snowover03) (38)
0453: set_object 22@ XY_rotation 0.0 59.991 angle 173.996
029B: 23@ = init_object 3915 at 4622.6338 -1282.3643 8.9599 // object (snowover03) (39)
0453: set_object 23@ XY_rotation 0.0 59.991 angle 173.996
029B: 24@ = init_object 3915 at 4632.2246 -1267.4512 13.4599 // object (snowover03) (40)
0453: set_object 24@ XY_rotation 0.0 59.991 angle 173.996
029B: 25@ = init_object 7913 at 4539.4785 -1226.1367 30.0338 // object (vgwestbillbrd11) (1)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 359.995
029B: 26@ = init_object 698 at 4538.2275 -1363.0679 38.8248 // object (sm_firtbshg) (7)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 321.992
029B: 27@ = init_object 7911 at 4725.0112 -1552.1211 43.9022 // object (vgwestbillbrd12) (2)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 0.0
029B: 28@ = init_object 6959 at 4533.5825 -1702.021 0.9478 // object (vegasNbball1) (13)
0453: set_object 28@ XY_rotation 90.0 0.0 angle 90.0
029B: 29@ = init_object 6959 at 4533.583 -1660.7344 0.9478 // object (vegasNbball1) (14)
0453: set_object 29@ XY_rotation 90.0 0.0 angle 90.0
029B: 30@ = init_object 6959 at 4533.6084 -1650.754 0.9478 // object (vegasNbball1) (15)
0453: set_object 30@ XY_rotation 90.0 0.0 angle 90.0
029B: 31@ = init_object 6959 at 4554.292 -1722.6689 0.9478 // object (vegasNbball1) (16)
0453: set_object 31@ XY_rotation 90.0 0.0 angle 179.995
029B: 34@ = init_object 6959 at 4595.2622 -1722.6689 0.9478 // object (vegasNbball1) (18)
0453: set_object 34@ XY_rotation 90.0 0.0 angle 179.995
029B: 35@ = init_object 6959 at 4612.98 -1721.5725 0.9478 // object (vegasNbball1) (19)
0453: set_object 35@ XY_rotation 90.0 0.0 angle 179.995
029B: 36@ = init_object 6959 at 4673.3066 -1582.5117 25.4344 // object (vegasNbball1) (5)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 0.0
029B: 37@ = init_object 6959 at 4692.1465 -1422.5518 31.2236 // object (vegasNbball1) (5)
0453: set_object 37@ XY_rotation 8.0 0.0 angle 12.0
029B: 38@ = init_object 6959 at 4383.6523 -1292.3618 30.4076 // object (vegasNbball1) (20)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 0.0
029B: 39@ = init_object 6959 at 4383.6523 -1252.5977 30.4076 // object (vegasNbball1) (21)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 0.0
029B: 40@ = init_object 6959 at 4428.0669 -1252.5977 28.3452 // object (vegasNbball1) (22)
0453: set_object 40@ XY_rotation 0.0 5.75 angle 0.0
029B: 41@ = init_object 6959 at 4386.9019 -1252.5977 30.4076 // object (vegasNbball1) (23)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 0.0
029B: 42@ = init_object 6959 at 4383.6523 -1332.3613 30.4076 // object (vegasNbball1) (24)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 0.0
029B: 43@ = init_object 6959 at 4383.6523 -1362.6512 30.3948 // object (vegasNbball1) (25)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 0.0
029B: 44@ = init_object 6959 at 4539.8564 -1273.4019 19.7772 // object (vegasNbball1) (5)
0453: set_object 44@ XY_rotation 5.748 0.0 angle 189.997
029B: 45@ = init_object 8171 at 4524.5845 -1681.13 0.5608 // object (vgsSairportland06) (1)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 0.0
029B: 46@ = init_object 8171 at 4524.585 -1630.1399 0.5608 // object (vgsSairportland06) (3)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 0.0
029B: 47@ = init_object 8171 at 4498.812 -1652.5104 0.7016 // object (vgsSairportland06) (4)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 0.0
029B: 48@ = init_object 8171 at 4498.5308 -1605.4807 0.7016 // object (vgsSairportland06) (5)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 0.0
029B: 49@ = init_object 8171 at 4548.8179 -1652.2607 0.7016 // object (vgsSairportland06) (6)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 0.0
029B: 50@ = init_object 8171 at 4549.7349 -1654.9075 0.6248 // object (vgsSairportland06) (7)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 0.0
029B: 51@ = init_object 6959 at 4512.7676 -1293.9222 20.5664 // object (vegasNbball1) (5)
0453: set_object 51@ XY_rotation 0.246 0.0 angle 179.992
029B: 52@ = init_object 6959 at 4511.415 -1290.5754 20.5408 // object (vegasNbball1) (5)
0453: set_object 52@ XY_rotation 0.242 0.0 angle 179.989
029B: 53@ = init_object 6959 at 4539.8564 -1272.4014 20.3404 // object (vegasNbball1) (5)
0453: set_object 53@ XY_rotation 0.996 0.0 angle 188.992
029B: 54@ = init_object 6959 at 4517.2441 -1293.7173 21.6088 // object (vegasNbball1) (31)
0453: set_object 54@ XY_rotation 0.0 5.746 angle 0.0
029B: 55@ = init_object 6959 at 4469.1372 -1304.0909 9.5652 // object (vegasNbball1) (32)
0453: set_object 55@ XY_rotation 0.0 90.0 angle 90.0
029B: 56@ = init_object 6959 at 4387.7754 -1439.0388 30.4505 // object (vegasNbball1) (12)
0453: set_object 56@ XY_rotation 0.0 0.0 angle 0.0

0249: release_model 8650
0249: release_model 6959
0249: release_model 3915
0249: release_model 7913
0249: release_model 698
0249: release_model 7911
0249: release_model 8171
0249: release_model 17026
0249: release_model 698
0249: release_model 8185
0249: release_model 6959
0249: release_model 5794
0249: release_model 3902
0249: release_model 3914
0249: release_model 3911
0249: release_model 3915
0249: release_model 17639
0249: release_model 982
0249: release_model 3578
0249: release_model 4564
0249: release_model 10054
0249: release_model 3276
0249: release_model 17969
0249: release_model 4227
0249: release_model 4571
0249: release_model 1531
0249: release_model 1307
0249: release_model 1306
0249: release_model 1297
0249: release_model 16327
0249: release_model 8650
0249: release_model 7914
0249: release_model 10925
0249: release_model 16093
0249: release_model 7915
0249: release_model 484
0249: release_model 3923
0249: release_model 3907
0249: release_model 6959
0249: release_model 8185
0249: release_model 17026
0249: release_model 3906
0249: release_model 3578
0249: release_model 3452
0249: release_model 3895
0249: release_model 4048
0249: release_model 6235
0249: release_model 16327
0249: release_model 10925
0249: release_model 3915
0249: release_model 698
0249: release_model 982
0249: release_model 3918
0249: release_model 3917
0249: release_model 10054
0249: release_model 10775
0249: release_model 10846
0249: release_model 8650
0249: release_model 7914
0249: release_model 3453
0249: release_model 4113
0249: release_model 4564
0249: release_model 4571
0249: release_model 4572
0249: release_model 4585
0249: release_model 5999
0249: release_model 4639
0249: release_model 8407
0249: release_model 8406
0249: release_model 4018
0249: release_model 17016
0249: release_model 10610
0249: release_model 10143
0249: release_model 6364
0249: release_model 8555
0249: release_model 9907


:exit
wait 0
if
0ADC:   test_cheat "exit"

jf @exit
0ACD: show_text_highpriority "Map closing" time 3000

mission_cleanup
end_Thread
